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How to animate player with fnis skyrim
How to animate player with fnis skyrim







TRIsha FEnnesse Posts: 3369 Joined: Sun 5:59 am However due to the lack of necessary behavior information they cannot be used for regular combat animations.

how to animate player with fnis skyrim

They can be used for all kind of simple animation tasks, (hopefully) including idle based combat overhauls like Oblivion's DR6 and CCAO.

How to animate player with fnis skyrim mod#

To make 2 behavior modifying mods compatible, they have to be integrated into one set of behaviors.Ĭurrently this mod provides 400 additional animation slots. Because of the anti-modding structure of these behaviors, my mod will always be incompatible to all other mods which modify behaviors as well (none known as of today). The animation slots are implemented by extending Beth's behavior files (which was only possible thanks to TheFigment aka TheHologram's amazing ). Modders can use the new animation slots to implement there own (behavior independant) animation invocation and synchronization. (Note: although there can be different NPCs performing different animations at one time, this mod does not provide any synchronization of these animations, as needed for example in somne advlt type animation mods). Gamers can use it to make NPCs perform any standard or custom animation by simply copying the (.hkx) animation file under a pre-defined name into a special directory, and activate them by casting the FNIS spells.

how to animate player with fnis skyrim

It does this by creating (400) new animation slots in the Skyrim Behavior files. Allows you to add and play new Idle Animations without having to deal with nasty work-arounds, like replacing existing animations and creating temporary pseudo-races.







How to animate player with fnis skyrim